Computing

Vision for Computing
 
At All Saints it is our aim to become a leading school for ICT and Computing. We have placed a great emphasis on providing the children of All Saints with high quality, rewarding and inspiring opportunities to learn new skills. Through the use of VR technology, programmable robots, a wide range of iPad apps such as: Green Screen, Swift, iMovie, Garageband and much more, all the staff are determined to bring our curriculum to life through Computing. Check out the gallery to see how we have used Computing across our Journey of Discovery
 
What is new?
 
We have invested in staff training on the use of our new tech gadgets. Our staff are now experts in the use of our new Virtual Reality headsets, our Sphero robots and an every growing range of educational apps.
 
Digital Leaders
 
This year we have introduced a Digital Leader team, who consist of six Year 6 pupils. They are pupils who have identified themselves as having a keen interest computing, technology and helping others. There responsibilities include: setting up the hall technology, running a computing club for KS1, testing out new eductaional apps and websites, training other staff and children in the use of our new tech and also visiting tech companies such as: Apple, to find out how we can keep up with the ever-changing world of technology
  
Subject Priorities
 
1) Staff training - we must ensure that all staff are experts in the use of a wide range of computing programs, apps and devices to be able to provide the children of All Saints with an inspiring Computing Curriculum.
 
2) E-safety - in this fast moving world of social media and online activity, it is essential that we look for the best ways to teach our young children about key messages regarding e-safety. We must teach them how to be secure online, how to be safe and how to conduct themselves in the wider online community. We deliver weekly e-safety sessions using videos, images, stories and scenarios to ensure the children know what it means to make the right online choices and to be safe.
 
3) Website and Social Media - as a school we need to make sure that our online presence via our Twitter page and our website allows all stakeholders to easily access the information they need, see our curriculum come to life and also see what our school has to offer.
 
  • Mr T Coleman

    Computing Lead

    Hi everyone!
    I am Mr Coleman and I am the Deputy Headteacher at All Saints. I also have the pleasure of leading the subject of Computing. If you have any questions about our Computing Curriculum then please contact the school via telephone, email or come and speak to me directly.

Useful Links
 

Barefoot (KS1 and KS2)

www.barefootcomputing.org/homelearning 

Downloadable activities and games for children, links to live lessons and a guide for parents - includes cross-curricular lesson plans and resources that unpack computational thinking in a range of subjects.

Code Club (KS2)

projects.raspberrypi.org/en/codeclub

Projects and activities for home learning and a parent guide.

UK Safer Internet Centre (KS1 and KS2)

www.saferinternet.org.uk/advice-centre/young-people/resources-3-11s

Online safety resources aimed at 3 -11 year olds.

STEM Learning e-Library (KS1 and KS2)

www.stem.org.uk/primary-computing-resources

An online resource bank, which links to resources on external websites. The site features a live chat function offering support from subject experts. New home learning resources are being developed. 

Raspberry Pi Foundation  Digital Making at Home (KS2)

www.raspberrypi.org/at-home/

Join the weekly code-along using open projects based on a weekly theme, with different levels available for all abilities, allowing you to be open-ended with opportunities for making and creativity.

Computing at School - Home Learning (KS1 and KS2)

www.computingatschool.org.uk/homelearning

Information and links to a range of at home computing activities

Thinkfun  All ages

info.thinkfun.com/stem-education/6-unplugged-coding-activities-for-hour-of-code

Unplugged activities for children to learn the basics about algorithms without a computer.